![]() Fixed crash when generating a ruin with tiles of a type that had been removed. Fixed crash when exiting navsat view after someone else took control of your character (e.g. Fixed that meteors could land out of bounds of a planet. Fixed the space elevator "force carriages forwards" option still accelerating blocked trains when the elevator is unbuilt, which could cause a "Trying to change direction of automatic train" crash. Fixed being unable to add stops to any trains if you had a train stuck in a space elevator. Fixed Station Picker GUI crash when clicking on the "choose station" button after the train had been removed. Fixed Station Picker GUI staying open when switching from a force with access to the GUI to a force without access, which could cause crashes. Launching a satellite rocket won't trigger win-related achievements and events anymore. Small performance improvements for spaceships and glaive beams. Space elevator power consumption code now updates less frequently. Minor changes to the technology description of beryllium/holmium pyroflux smelting to clarify the efficiency gain. Minor changes to the technologies descriptions for the combination significant data simulations. The "Material catalogue 4" technology now requires the "Space platform plating" technology (which is needed as an ingredient for a data card). Added `se-reset-seam-tags` command which can reset all map tags of core seams in every zone. Recipes affected: Vitamelange nugget, Vitamelange bloom. This should not cause any ratio change or other gameplay change. Some recipes were made to process in smaller batches to avoid a Factorio bug where a machine would stop if a stack in its output is above the stack size of the item. Increased selection priority of cargo pods so that they can be mined more easily when they land on top of a building. Added a custom message on the victory screen. Achieving a second victory type in the same save file will now make the Factorio victory screen appear again. Spaceship walls and doors can now be fast-replaced with each other. The cost to research some technologies related to t2 astro science has been slightly reduced to better match the other three specialist sciences (Microwave + x-ray telescope and gravimetrics technology costs halved.) The first module per force is also guaranteed to be productivity. The modules found in a certain type of place are now shuffled in a way that ensures a more equal distribution of each type. The guaranteed biter-free zones of the homesystem are now also guaranteed not to have vitamelange, to prevent biters and biter meteors. Added some mouse-over tooltips to the Space elevator GUI with details on cable and energy consumption. Space elevator signal wires now require the elevator to be built in order to transfer signals. NOTE: To connect your electric networks, you will need to make sure that the "Space elevator wire connection" in the center of the elevator is connected to your base on both sides by copper cable. This means elevator power transfer is now bidirectional and unlimited. The Space elevator now directly connects the electric networks on both sides. Updated Russian translation, thanks to Shadow_Man. Fixed changelog formatting errors preventing it from being viewed in-game. Fixed crash on launching a spaceship with trains in some cases, introduced in the previous release. Fixed generic core fragments giving imersite, as well as categorization errors for K2-specific fragments, introduced in the previous release. ![]() Updated Spanish translation, thanks to SpiderLove. Fixed crash when pumping out fuel from a cargo rocket launch pad. Fixed migration crash with Space elevators with corrupted internal poles. ![]() Fixed Space elevator not detecting new trains in some rare cases. Hotfixes to issues introduced in 0.6.109:
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