![]() To defeat them they must put together a team of adventurers and take up arms. Having inherited an estate from an ancestor, the player soon discovers that the dungeons and catacombs beneath are filled with all manor or Having inherited an estate from an ancestor, the player soon discovers that the dungeons and catacombs beneath are filled with all manor or monsters and evil creatures. ![]() They sorted the UI out on the Vita version of this game - I hope they give this version some love as well, because at the moment it's spoiling a great game. You are using the D pad to select the item menu, the analog to move around the items item then switch to the ABXY pad to actually select the item then a shoulder button to use the item? WTF? That has not one, but two levels of extra completely unnecessary complexity just to use a chuffing item. Why all different buttons? Click "A" to select the item, surely then pull it over the character you want to use it on and press "A" Again? But no Select menu with one button, select item with a second button and use or move items with a third and 4th button. I would consider a 9 or 10 for this if it wasn't for the very below par control design choices. The Hamlet mechanic is brilliant meaning the metagame has real depth. It has a ton of depth, party based combat where each member can help or hinder assist, buff, debuff attack. At it's heart it's a brilliant turn based 2D rogue like/lite. I decided before buying the DLC to move to a mobile platform to play it on. Darkest Dungeon is a game I played on PC for almost 2 years. I decided before buying the DLC to Great game - obtuse control method choices. Great game - obtuse control method choices. ![]() Despite initially readjusting to button controls after heavy PC usage, I can fully see the Switch becoming my main way to play the game with its touchscreen options undocked and fantastic battery life. Darkest Dungeon at its core is a fantastic game, and its port to Switch is nothing short of well-done. While I have not tested it in all possible configurations, it lasted 5 hours and 12 minutes with maximum brightness and Wi-Fi enabled before hitting the 1% mark, at which point I put it into sleep mode to charge it. Perhaps the highlight of Darkest Dungeon on Switch is its battery life. Text can be hard to read, and touchscreen may be harder to navigate for those with larger fingers. However, as with the Vita version, the Switch's screen suffers from a small UI. It makes playing in portable mode a lot more fun than I would have expected. I particularly like that the touchscreen can be used for all menu, combat, and navigational purposes. The touchscreen is able to be used in portable mode which, while it's not required, felt more intuitive than the button controls. My untrained eye can't perceive what FPS it's running at, but in a slow, turn-based game such as this, it doesn't particularly matter. Frame rate seems stable in both docked and undocked modes. Buttons can sometimes be a little confusing and unintuitive, but it doesn't take too long to get used to them. As I found with the other console versions, the controls aren't nearly as fluid as they are on PC. That being said, the game is fantastic, and the port was done very well. RNG is a heavy factor in this game, and if you are not a fan of that, I wholeheartedly advise you to stay away from Darkest Dungeon. And, yes, it will not always be entirely your fault. And yes, you will likely a lose a lot of units. But how does Darkest Dungeon run on the Switch, and how does it compare to the other consoles? Before heading any further, it is worth a warning to those that have never played: Yes, the game can be difficult. This was, of course, known with its releases on PC and other consoles. The game itself is fun, with extremely high replayability due to the randomized nature of the game. This Darkest Dungeon is a very good game.
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